Starcraft Remastered Ladder

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Server Status

Nov. 22, 2020: Tournament reset, including result summaries, bot read/write dirs, and games.

Map pool updated to 2020 AIIDE Starcraft AI Competition maps (available here). Office home & student 2019 free.

The button 'ladder', that is supposed to show you the top-players of your server does nothing as well. Gameplay-wise I really prefer SC:R over SC2. It's very subjective and you really got to try both in order determine what you like better. StarCraft II is a real-time strategy game from Blizzard Entertainment for the PC and Mac. StarCraft ®: Remastered. Climb the ladder and secure your legacy!

Next reset on Nov. 27, 2020, aprox. 11:59 PM UTC.

ClientStatusGameHost BotAway BotMapDurationWinProperties

Bots

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Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active
No bots registered!
Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active

Starcraft 2 Leaderboard

Detailed Results

Detailed Results Legend

The End Type column gives some detail about how the game ended. This table explains each end type. Only games in which at least one bot ended the game 'normally' and counted a final game frame greater than zero (see Duration column) are counted in the results summary.

End TypeDescriptionGame Counted?
NORMALGame ended because a bot won normally, or the game reached the time limit (higher score wins), or one bot took too long to process one or more frames.Yes
GAME_STATE_NOT_UPDATED_60SThe gamestate file (output from TournamentModule once game is running) wasn't updated for 60 seconds, but Starcraft is still running.If 'Duration' is greater than 00:00:00
STARCRAFT_CRASHCrash detected by Tournament Manager client, which means that Starcraft was running at some point, but later the client couldn't find the Starcraft process.
GAME_STATE_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), but StarCraft is running.
STARCRAFT_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), and StarCraft never detected running.
GAME_STATE_NOT_UPDATED_60S_BOTH_BOTSGamestate file wasn't updated for 60 seconds (both bots); assigned after the fact (detailed results only); can't know which bot (if any) is responsible.No (Winner/Loser is arbitrary)
NO_REPORTOnly one report received; assigned after the fact (detailed results only); this could be caused by the Tournament Manager client crashing, or a network error, etc.

Timeouts: W 55, L 1000, etc. record the number of times a bot (winner or loser) took longer than 55, 1000, etc. ms to process a frame. If a bot exceeds the max, it loses the game.

Crashes
Bots
Loser
0 Items
ProtossTerranZergRandom
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
No result
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
page: 1/1

Results Summary

BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout
No result
BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout

Bot files

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Sc2 Ladder Rank

Server Status

Nov. 22, 2020: Tournament reset, including result summaries, bot read/write dirs, and games.

Sc2 Gm Ladder

Gs auto clicker setup exe. Map pool updated to 2020 AIIDE Starcraft AI Competition maps (available here).

Next reset on Nov. 27, 2020, aprox. 11:59 PM UTC.

ClientStatusGameHost BotAway BotMapDurationWinProperties

Bots

0 items
Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active
No bots registered!
Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active

Detailed Results

Detailed Results Legend

Remastered

The End Type column gives some detail about how the game ended. This table explains each end type. V4 services acrobat com in your keychain. Only games in which at least one bot ended the game 'normally' and counted a final game frame greater than zero (see Duration column) are counted in the results summary.

End TypeDescriptionGame Counted?
NORMALGame ended because a bot won normally, or the game reached the time limit (higher score wins), or one bot took too long to process one or more frames.Yes
GAME_STATE_NOT_UPDATED_60SThe gamestate file (output from TournamentModule once game is running) wasn't updated for 60 seconds, but Starcraft is still running.If 'Duration' is greater than 00:00:00
STARCRAFT_CRASHCrash detected by Tournament Manager client, which means that Starcraft was running at some point, but later the client couldn't find the Starcraft process.
GAME_STATE_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), but StarCraft is running.
STARCRAFT_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), and StarCraft never detected running.
GAME_STATE_NOT_UPDATED_60S_BOTH_BOTSGamestate file wasn't updated for 60 seconds (both bots); assigned after the fact (detailed results only); can't know which bot (if any) is responsible.No (Winner/Loser is arbitrary)
NO_REPORTOnly one report received; assigned after the fact (detailed results only); this could be caused by the Tournament Manager client crashing, or a network error, etc.

Timeouts: W 55, L 1000, etc. record the number of times a bot (winner or loser) took longer than 55, 1000, etc. ms to process a frame. If a bot exceeds the max, it loses the game.

Starcraft 2 Rank System

Crashes
Bots
Loser
0 Items
ProtossTerranZergRandom
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
No result
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
page: 1/1

Results Summary

BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout
No result
BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout

Bot files

Register

Forgot





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